More Stok3d: Parallax mapping & Water shading

Today’s update on Stok3d is perhaps not as useful as the previous post, but I certainly had fun working on it. Or as we say in Dutch with a word blatantly stolen from German: it’s “spielerei”. Demos: I’m going to post the demos first this time. Saves you some scrolling effort, because the explanations below…

Spice up your postcard 3D with environment mapping

Since Flash Player 10 introduced native 3D functionality, the world of “postcard 3D” rejoiced as doing simple 3D tasks became much easier… Just as long as it did not involve z-sorting or shading effects. The z-sorting has been tackled before, and here’s an attempt at implementing the second idea. Partly out of boredom and partly…

Image bleeding with water (Flash + PixelBender)

The last 2 months, I’ve been investing 99% of my free time into the next iteration of Farbe, turning it into a real Flex-based image editing tool simulating natural media. Although there’s nothing of the application itself that I can show yet, today I created another small proof of concept for it that I can…

Flash watercolour simulation (using PixelBender)

Something I’ve been thinking about doing for a long time is imitating real artistic media, in particular watercolours. Not because I’m an avid watercolour painter (last time I’ve touched them was in kindergarten), but because I think it’s an interesting dynamic. Since it is mainly fluid dynamics, the idea resurfaced after my previous fluid sims.…