A heartbeat, some books, and an IDE

Ouch! My last post has almost been 5 months ago! Realizing this, I had two options: to feign my own death until the next update, or to give some sign of (what for me passes as) life. Let’s go with the second option and see if there’s anything useful I can pass on anyway. Not…

One year later: a short retrospective

The first post on this blog dates from May 4th, 2008, so I thought it fitting to look back at the year that has passed since then. Over the time I’ve done some experiments/projects that, when I look back at them, make me think “What was I thinking?!”. On the other hand, there are luckily a few…

Image bleeding with water (Flash + PixelBender)

The last 2 months, I’ve been investing 99% of my free time into the next iteration of Farbe, turning it into a real Flex-based image editing tool simulating natural media. Although there’s nothing of the application itself that I can show yet, today I created another small proof of concept for it that I can…

Flash watercolour simulation (using PixelBender)

Something I’ve been thinking about doing for a long time is imitating real artistic media, in particular watercolours. Not because I’m an avid watercolour painter (last time I’ve touched them was in kindergarten), but because I think it’s an interesting dynamic. Since it is mainly fluid dynamics, the idea resurfaced after my previous fluid sims.…