Der Schmale – Real-time 3D programming

David Lenaerts – Freelance graphics programmer

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Tag Archives: shallow

Return of the ripples! Shallow water simulation with Pixel Bender.

When looking at my blog stats, the most popular post by far is the old Ripple effect I did some time ago, which was based on an old demoscene trick. For a while, I’ve wanted to do a more physically correct version based on shallow water equations. Since the watercolour effect I did was based…

April 23, 2009 in Actionscript.
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