Render Bender v0.1: optimizing my Flash+Pixel Bender workflow

Often, when I’m writing Pixel Bender content targeted for Flash Player, the original toolkit leaves something to be desired. Luckily, Joa Ebert created his PBDT plugin for Eclipse which was already a great step to streamline my workflow. Still, the lack of previewing would require switching back to the PB toolkit. And more often than…

More Stok3d: Parallax mapping & Water shading

Today’s update on Stok3d is perhaps not as useful as the previous post, but I certainly had fun working on it. Or as we say in Dutch with a word blatantly stolen from German: it’s “spielerei”. Demos: I’m going to post the demos first this time. Saves you some scrolling effort, because the explanations below…

Spice up your postcard 3D with environment mapping

Since Flash Player 10 introduced native 3D functionality, the world of “postcard 3D” rejoiced as doing simple 3D tasks became much easier… Just as long as it did not involve z-sorting or shading effects. The z-sorting has been tackled before, and here’s an attempt at implementing the second idea. Partly out of boredom and partly…

3D smoke: taking Pixel Bender to the next dimension

One final thing I wanted to achieve with smoke effects is to port the 2D simulation to 3D. Early results in pure AS3 were pretty disappointing, so again I turned to Pixel Bender and its speedy goodness. Still, the main obstacle was of course performance. The first step was to optimize the original 2D version…