A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
u — Property in class com.derschmale.wick3d.core.imagemaps.UVCoords | |
The horizontal coordinate in texture space. | |
update(focalLength, aspectRatio) — Method in class com.derschmale.wick3d.core.frustum.ViewFrustum | |
Updates the planes of the frustum | |
updateBitmapData() — Method in class com.derschmale.wick3d.materials.DisplayObjectMaterial | |
Updates the texture's bitmapData to match the current state of the source DisplayObject. | |
updateBounds() — Method in class com.derschmale.wick3d.core.geometry.bounds.AbstractBoundingVolume | |
Updates the bounds according to the current vertices. | |
updateBounds() — Method in class com.derschmale.wick3d.core.geometry.bounds.BoundingSphere | |
Updates the bounds according to the current vertices. | |
updateBounds() — Method in interface com.derschmale.wick3d.core.geometry.bounds.IBoundingVolume | |
Updates the bounds according to the current vertices. | |
updateTransformationMatrix(cameraTransform:com.derschmale.wick3d.core.math:Transformation3D, parentTransform:com.derschmale.wick3d.core.math:Transformation3D) — Method in class com.derschmale.wick3d.core.math.Transformation3D | |
Updates the object's world and view transformation matrices. | |
useNearClipping — Property in class com.derschmale.wick3d.core.pipeline.RenderPipeline | |
Defines whether polygons should be clipped against a near plane. | |
uv1 — Property in class com.derschmale.wick3d.core.geometry.Triangle3D | |
The first vertex' texture UV Coordinates | |
uv2 — Property in class com.derschmale.wick3d.core.geometry.Triangle3D | |
The second vertex' texture UV Coordinates | |
uv3 — Property in class com.derschmale.wick3d.core.geometry.Triangle3D | |
The third vertex' texture UV Coordinates | |
uvCoords — Property in class com.derschmale.wick3d.core.io.MD2.MD2Parser | |
An Array containing the UV texture coordinates for the vertices in this model. | |
UVCoords — Class in package com.derschmale.wick3d.core.imagemaps | |
The UVCoords class represents UV coordinates on an image map, used in texture mapping and bump mapping. | |
UVCoords(u, v) — Constructor in class com.derschmale.wick3d.core.imagemaps.UVCoords | |
Creates a new UVCoords object. | |
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |