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scale — Property in class com.derschmale.wick3d.core.io.MD2.vo.FrameMD2
The scaling to be applied to all vertices of this array in this frame.
scaleBy(s) — Method in class com.derschmale.wick3d.core.math.Vector3D
Multiplies the vector by a scalar value
scaleMatrix(x, y, z) — Static method in class com.derschmale.wick3d.core.math.Matrix3D
Generates a linear transformation matrix that represents a scaling transform.
scaleX — Property in class com.derschmale.wick3d.core.math.Transformation3D
The scale factor along the X-Axis
scaleX — Property in class com.derschmale.wick3d.core.objects.SpatialObject3D
The scale factor along the X-Axis
scaleY — Property in class com.derschmale.wick3d.core.math.Transformation3D
The scale factor along the Y-Axis
scaleY — Property in class com.derschmale.wick3d.core.objects.SpatialObject3D
The scale factor along the Y-Axis
scaleZ — Property in class com.derschmale.wick3d.core.math.Transformation3D
The scale factor along the Z-Axis
scaleZ — Property in class com.derschmale.wick3d.core.objects.SpatialObject3D
The scale factor along the Z-Axis
setFrameRange(start, end) — Method in class com.derschmale.wick3d.display3D.MD2Model
Defines the range of frames to play when animating, based on the frame indices.
setFrameRangeSet(name) — Method in class com.derschmale.wick3d.display3D.MD2Model
Defines the range of frames to play when animating, based on the frame name.
setParent(parent:com.derschmale.wick3d.core.objects:Model3D, localV1:com.derschmale.wick3d.core.geometry:Vertex3D, localV2:com.derschmale.wick3d.core.geometry:Vertex3D, localV3:com.derschmale.wick3d.core.geometry:Vertex3D) — Method in class com.derschmale.wick3d.core.geometry.Triangle3D
Define the triangle as part of a Model3D triangle mesh.
signedDistanceToPoint(point:com.derschmale.wick3d.core.math:Vector3D) — Method in class com.derschmale.wick3d.core.geometry.Plane
Calculates the signed distance between the plane and a point.
SimpleNearClipper — Class in package com.derschmale.wick3d.core.clipping
The SimpleNearClipper class clips triangle polygons to a near plane and discards objects that are on the negative side of it.
SimpleNearClipper(nearZ) — Constructor in class com.derschmale.wick3d.core.clipping.SimpleNearClipper
Creates a SimpleNearClipper object.
SimpleNearCuller — Class in package com.derschmale.wick3d.core.culling
The SimpleNearCuller class culls triangles that have a vertex behind the camera or within a close range of it.
SimpleNearCuller(nearZ) — Constructor in class com.derschmale.wick3d.core.culling.SimpleNearCuller
Creates a SimpleNearCuller object.
skinNames — Property in class com.derschmale.wick3d.core.io.MD2.MD2Parser
An Array containing the file names of the skins used in this model.
SkyDome — Class in package com.derschmale.wick3d.display3D.primitives
The SkyDome class is a Model3D containing a hemi-sphere where the visible sides of the triangles are oriented inwards.
SkyDome(material:com.derschmale.wick3d.materials:AbstractMaterial, radius, uSegments, vSegments) — Constructor in class com.derschmale.wick3d.display3D.primitives.SkyDome
Creates a SkyDome instance.
smooth — Property in class com.derschmale.wick3d.materials.TextureMaterial
Defines whether the texture data should be interpolated when mapped.
source — Property in class com.derschmale.wick3d.materials.DisplayObjectMaterial
The DisplayObject used as the material's texture.
SpatialObject3D — Class in package com.derschmale.wick3d.core.objects
The SpatialObject3D class is an abstract class representing an object in 3D space, which can be positioned and transformed.
SphereUV — Class in package com.derschmale.wick3d.display3D.primitives
The SphereUV class is a Model3D containing a UV sphere.
SphereUV(material:com.derschmale.wick3d.materials:AbstractMaterial, radius, uSegments, vSegments) — Constructor in class com.derschmale.wick3d.display3D.primitives.SphereUV
Creates a SphereUV instance.
splitInViewCoords(partitionPlane:com.derschmale.wick3d.core.geometry:Plane) — Method in class com.derschmale.wick3d.core.geometry.Triangle3D
StatsDisplay — Class in package com.derschmale.wick3d.debug
The StatsDisplay class uses the data in GeneralStatsData to display statistical information.
StatsDisplay(colour) — Constructor in class com.derschmale.wick3d.debug.StatsDisplay
Creates a new StatsDisplay object.
stop() — Method in class com.derschmale.wick3d.display3D.MD2Model
Stops the animation of the model.
subtract(a:com.derschmale.wick3d.core.math:Matrix3D) — Method in class com.derschmale.wick3d.core.math.Matrix3D
Creates a new Matrix that is the difference of the current matrix with another.
subtract(a:com.derschmale.wick3d.core.math:Vector3D) — Method in class com.derschmale.wick3d.core.math.Vector3D
Deducts two vectors and returns the result as a new vector.
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