Der Schmale – Real-time 3D programming

David Lenaerts – Freelance graphics programmer

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Tag Archives: screen-space ambient occlusion

Overdoing the AO

Screen-Space Ambient Occlusion: Battling your Contrast Bias

Screen-space ambient occlusion [SSAO] and its siblings like Image-Space Horizon-Based AO [HBAO] are some of those techniques that I have a hard time loving. They can be great if done right, but really horrible when done wrong. Sadly, I have the feeling the latter is still the most common case in the games I get…

December 12, 2013 in Graphics, Helix.
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