Der Schmale – Real-time 3D programming

David Lenaerts – Freelance graphics programmer

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Tag Archives: scene graph

Building efficient content in Away3D 4.0: Sharing Materials & Geometries

Time to dig deeper into Away3D 4.0 and see how you can structure and manage your content to get the best performance! If you haven’t read the previous posts, it wouldn’t hurt to do so now, since this one will be all about Materials (on the Mesh side of things) and Geometries. In any sort…

July 25, 2011 in Actionscript, Away3D.

The Away3D 4.0 Scene Graph Architecture 2: Meshes and Geometries

It’s time to elaborate on the previous blog post’s topic and investigate one of the most important scene graph nodes: the Mesh. It’ll probably be the object you’ll be working with most, and it allows a form of flexibility that can really provide a benefit to your memory usage and performance. That is, of course,…

July 22, 2011 in Actionscript, Away3D.

The Away3D 4.0 Scene Graph Architecture 1: Node Types

I’m planning some future blog posts dealing with tips to get better performance out of your Away3D 4.0 (FP11) projects. When working with the GPU, it’s easy to get unexpected slowdowns due to inefficient content. There are a lot of common mistakes and misconceptions that I see popping up time and time again, and I…

July 22, 2011 in Actionscript, Away3D.
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