Der Schmale – Real-time 3D programming

David Lenaerts – Freelance graphics programmer

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Tag Archives: rendering

Overdoing the AO

Screen-Space Ambient Occlusion: Battling your Contrast Bias

Screen-space ambient occlusion [SSAO] and its siblings like Image-Space Horizon-Based AO [HBAO] are some of those techniques that I have a hard time loving. They can be great if done right, but really horrible when done wrong. Sadly, I have the feeling the latter is still the most common case in the games I get…

December 12, 2013 in Graphics, Helix.

Subsurface Scattering and Advanced Skin Rendering in Away3D 4.0 (“Broomstick”)

Molehill, Adobe’s new API to leverage the GPU for rendering, was made public some time ago in the form of an “incubator” Flash Player release, and along with it we released an early pre-alpha version of Away3D 4.0, codenamed “Broomstick”. I’ve been working on the new engine for quite some time now, and since the release I…

April 22, 2011 in Actionscript, Away3D.

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