wick3d introduction + Gouraud shading

Since some time, I’ve been working (off and on, and more off than on) on a rudimentary 3D engine in ActionScript 3, code name Wick3d (hah, I know, rediculous!). Not to become the next Papervision, since there are plenty of engines doing a much better job (just check Papervision, Away3D, Sandy or Alternativa3D and keep…