Hacking the Lite pt.2: Fake Shadow Mapping

Since I’ve been working on Away3D 4.0 (Broomstick) for the past few months, it was pretty hard to find the energy to keep this blog up to date, and the promised part 2 of Hacking the Lite kept getting delayed. And delayed. And then delayed some more. Having access to the GPU also caused some…

Hacking the Lite pt.1: Projective Texture Mapping

Exciting times afoot! In the not too distance future, we’ll finally get what we’ve been nagging about! I’m of course talking about Molehill, the new hardware-accelerated API Adobe is working on. If you’re curious what we’re doing with Away3D, take a peak at the demo we did with the guys from Evoflash for Adobe MAX.…

Assembly 2010: EvoFlash FTW!

A few months ago, Simo Santavirta (aka simppa.fi, aka jac) from EvoFlash invited me to do some effects for a demo they were planning to release at Assembly 2010. I hadn’t actually done anything for the demoscene before, but how could I say no; it’s Assembly, home of Second Reality! (and I do believe there…