Hacking the Lite pt.2: Fake Shadow Mapping

Since I’ve been working on Away3D 4.0 (Broomstick) for the past few months, it was pretty hard to find the energy to keep this blog up to date, and the promised part 2 of Hacking the Lite kept getting delayed. And delayed. And then delayed some more. Having access to the GPU also caused some…

Speaking at FFK 2011 @ Cologne

For those living near Cologne, Germany, I’m stoked to announce I’ll be speaking at FFK (FlashForum Konferenz) this year. I’m particularly excited, as last year’s edition is still one of my best experiences in 2010, even though a certain Eyjafjallaj√∂kull caused an interesting aftermath for many :-). Titled “Keeping it Real”, the session will mainly…

Hacking the Lite pt.1: Projective Texture Mapping

Exciting times afoot! In the not too distance future, we’ll finally get what we’ve been nagging about! I’m of course talking about Molehill, the new hardware-accelerated API Adobe is working on. If you’re curious what we’re doing with Away3D, take a peak at the demo we did with the guys from Evoflash for Adobe MAX.…