package {
import be.nascom.flash.graphics.Rippler;
import flash.display.Bitmap;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.MouseEvent;
[SWF(backgroundColor="0x000000", frameRate="30", width="600", height="419")]
public class Ripple extends Sprite
{
[Embed(source="../embeds/images/shallow-water-750509-ga.jpg")]
private var _sourceImage : Class;
private var _target : Bitmap;
private var _rippler : Rippler;
public function Ripple()
{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
_target = new Bitmap(new _sourceImage().bitmapData);
addChild(_target);
_rippler = new Rippler(_target, 60, 6);
stage.addEventListener(MouseEvent.MOUSE_MOVE, handleMouseMove);
}
private function handleMouseMove(event : MouseEvent) : void
{
_rippler.drawRipple(_target.mouseX, _target.mouseY, 20, 1);
}
}
}