Hacking the Lite pt.1: Projective Texture Mapping

Exciting times afoot! In the not too distance future, we’ll finally get what we’ve been nagging about! I’m of course talking about Molehill, the new hardware-accelerated API Adobe is working on. If you’re curious what we’re doing with Away3D, take a peak at the demo we did with the guys from Evoflash for Adobe MAX.…

Ray tracing with Pixel Bender using JITB

With Flash on the Beach behind us and having had time to process everything, I can safely say it may have been the best edition yet. A great way to get inspired and meet old as well as new friends, and every year it becomes harder to leave. So thanks John for organizing yet another…

Assembly 2010: EvoFlash FTW!

A few months ago, Simo Santavirta (aka simppa.fi, aka jac) from EvoFlash invited me to do some effects for a demo they were planning to release at Assembly 2010. I hadn’t actually done anything for the demoscene before, but how could I say no; it’s Assembly, home of Second Reality! (and I do believe there…

More Fresnel fun in Away3D: through the looking glass

As a continuation of an earlier post, here’s a variation of the Fresnel Pixel Bender material. Still obviously inspired by Bartek‘s Unity3D shader, it became a glass material with support for chromatic aberration (what causes the rainbow effect in refracted light). The result could come in handy in some situations, so I thought I’d share and…