Speaking at Reasons to be Creative 2012!

Oh boy, it shames me to see my last post has already been from December last year! Not that I haven’t been keeping busy; some binned personal projects, some that aren’t quite “there” yet, and a 3-month stint near San Francisco (what a city!). So yes, I’m happy to have a reason for another update,…

Convolution Light Probes in Away3D 4.0

As mentioned in the previous blog post, the dev branch of Away3D 4.0 now has light probes. Light probes are essentially a special sort of light source that contain global lighting info for the scene location they’re placed at, encoded as cube maps. For diffuse lighting, these cube maps are simply indexed by the surface…

The Away3D “dev” Branch

If you’ve been following the updates on the Away3D blog, you’ll have noticed the updated roadmap mentioning the dev branch on Github. This branch is basically where we’re working to get things towards Beta, so take a look if you’re curious to see where we’re headed. I personally advise anyone to use this branch if…