Der Schmale – David Lenaerts’s blog

Flash Platform Experiments

Flash watercolour simulation (using PixelBender)

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farbe-watercolour

Something I’ve been thinking about doing for a long time is imitating real artistic media, in particular watercolours. Not because I’m an avid watercolour painter (last time I’ve touched them was in kindergarten), but because I think it’s an interesting dynamic. Since it is mainly fluid dynamics, the idea resurfaced after my previous fluid sims. And luckily, with Pixel Bender, I can finally do this kind of thing! This paper by Cassidy J. Curtis et al was great, tho it also caused me to loose some time figuring out some errors. Finally I came up with something, dubbed Farbe (simply German for ‘colour’). One thing I dropped was the interaction between different strokes, because that would kill the cpu easily enough.

For a change, there’s no source of this, and for a few reasons. First of all, it’s a mess and needs to be optimized. Apart from that, I might just add on to this before I release anything (hence the project name ‘Farbe’).

The picture on the left is my poor imitation of Joan Miró’s Barcelona ’92 poster (Strepie, this one’s for you ;) ), so ignore that and create your own :)

See Farbe in action

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