Another Take on Skin Rendering

It’s been a while since I’ve made a blog post about something I’ve played around with just for the heck of it.  With Away3D 4.1 Alpha pushed out yesterday, I decided to spend the day revisiting an old friend: skin rendering. Remember the blog post of skin rendering when Away3D 4 was still codenamed Broomstick…

Away3D 4.1 (dev) Dynamic Reflections

One of the features we considered important for the next release of the Away3D engine (4.1) were real-time dynamic reflections, allowing for more realism and precision than the common static environment maps. In the dev branch of the engine, you can now find two flavours: reflections based on dynamic environment maps, and planar reflections. Dynamic Environment Maps…

Speaking at Reasons to be Creative 2012!

Oh boy, it shames me to see my last post has already been from December last year! Not that I haven’t been keeping busy; some binned personal projects, some that aren’t quite “there” yet, and a 3-month stint near San Francisco (what a city!). So yes, I’m happy to have a reason for another update,…

The Away3D “dev” Branch

If you’ve been following the updates on the Away3D blog, you’ll have noticed the updated roadmap mentioning the dev branch on Github. This branch is basically where we’re working to get things towards Beta, so take a look if you’re curious to see where we’re headed. I personally advise anyone to use this branch if…