Der Schmale – David Lenaerts’s blog

Flash Platform Experiments

Wick3d source available + MD2 animated model demo

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Aah, finally :) I’ve been spending a large part of my free time working on Wick3d, and I’ve arrived to the point where I wouldn’t mind people looking at the source (link at the bottom of the post). I’ve said it before, and I’ll say it again: looking at it and experimenting with it is encouraged, but actually using it for a project is looking for trouble – it’s in no state to be used as such ;) My to do list just keeps on growing, but at least there’s some useful functionality.

Main things updated:

  • Major performance boost and improvement in render pipeline flow.
  • Very basic Collada support (only single objects, no hierarchic structures; buggy).
  • Animated MD2 mesh support (Quake 2 models, etc.)
  • Improved transformations: Support for Euler angles (yaw/pitch/roll), lookAt, camera target …
  • (Animated) DisplayObjectMaterial
  • Added more Primitive models

Some things you’ll find in the source aren’t used (yet), and some things might be refactored completely. Feel free to drop requests or remarks, I can always use a reason or tips to work on it ;)

Also linked below is a demonstration of the MD2 animated model support (MD2 is the file format used by f.e. Quake II). The model might take a bit to load, but it’ll show up eventually :)

To close off, I’ll be abroad for 2 weeks in a few days, so it might take long for comments to get approved.

Enjoy!

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