Aah, finally
I’ve been spending a large part of my free time working on Wick3d, and I’ve arrived to the point where I wouldn’t mind people looking at the source (link at the bottom of the post). I’ve said it before, and I’ll say it again: looking at it and experimenting with it is encouraged, but actually using it for a project is looking for trouble – it’s in no state to be used as such
My to do list just keeps on growing, but at least there’s some useful functionality.
Main things updated:
- Major performance boost and improvement in render pipeline flow.
- Very basic Collada support (only single objects, no hierarchic structures; buggy).
- Animated MD2 mesh support (Quake 2 models, etc.)
- Improved transformations: Support for Euler angles (yaw/pitch/roll), lookAt, camera target …
- (Animated) DisplayObjectMaterial
- Added more Primitive models
Some things you’ll find in the source aren’t used (yet), and some things might be refactored completely. Feel free to drop requests or remarks, I can always use a reason or tips to work on it
Also linked below is a demonstration of the MD2 animated model support (MD2 is the file format used by f.e. Quake II). The model might take a bit to load, but it’ll show up eventually
- Wick3d library source on Google Code (you’ll need Subversion)
- Wick3d library documentation/class overview
- MD2 support demo (model taken from http://polycount.com/. Yes, I’m a huge NGEvangelion fan.)
- MD2 demo source
To close off, I’ll be abroad for 2 weeks in a few days, so it might take long for comments to get approved.
Enjoy!
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