Last night, I had the idea to take part of the previous fluid solver, but instead of placing the “ink” in a grid, I’d replace it with particles and have those move according to the velocity grid. It would give a stronger impression of detail.
It didn’t look all that great from a realistic point of view, but I discovered that when I added permanent trails, things started to look more interesting, even tho I was moving further and further away from my initial idea. After some more experimentation, the result is some interesting pseudo-art (“pseudo” since I’m not an artist, and never will be
).
I like how some of them turned out, but that’s coming from a guy who likes to look at pictures of strange attractors and spends too much time staring at his cigaret smoke
All of these were generated in Flash using Alchemy.











