Oh such busy times! I’m not keeping up with my planned blog posts as much as I’d like, but between work and Away3D 4.0 updates there’s not as much time left to actually write about it. But, I did want to share a video from my presentation on Flash on the Beach 2011, showcasing some of the things that can be done relatively easily with Away3D 4.0 by compositing several shadow methods and so on. It also showcases some tricks that aren’t in the engine yet, but will be after some refactoring. It’s very much a coder’s demo, so don’t expect too much artistic sense
Some of the things shown that I’d like the point out:
- Subsurface scattering for ice and gelatinous materials
- Large amount of independently moving scene graph objects (1000 cubes)
- Terrain texture splatting
- Partial shadow mapping for large view frustra (coming soon)
- Dynamic cube map refraction + colour aberration (coming soon)
- Dynamic cube map reflections (coming soon)
I’ll elaborate on some more once they’re available in the engine, I promise!
The Away3D team also recently joined forces with Evoflash (in particular Simo) again to create a real scene demo for Adobe MAX. Read all about that one Simo’s blog. Great job guys!
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