Strange visual results, pseudo generative art?

Last night, I had the idea to take part of the previous fluid solver, but instead of placing the “ink” in a grid, I’d replace it with particles and have those move according to the velocity grid. It would give a stronger impression of detail. It didn’t look all that great from a realistic point of…

Experimenting with Alchemy: of Smoke, Milk, and Ink

Thanks to Ralph Hauwert’s blogpost pushing a baffling >300.000 particles using Alchemy, I finally got the much needed motivation to try out Alchemy myself. To be able to get started asap, I decided to return to something I’ve done before: fluid and smoke dynamics, but with a different algorithm (see Mike West’s article on Gamedev).…