A quick update to plug a couple of events that have invited yours truly for a talk. Yes I know, it’s been about two years since my last real talk. I haven’t even been able to visit any conferences this year. I’m showing severe withdrawal symptoms and I’m ecstatic to be able to spend a couple of days in such fine company again. So check out:
- Crib Game Days, January 23: Genk, Belgium
- FITC Amsterdam, February 23/24: Amsterdam, The Netherlands
While different in size, both events have a great line-up, so be sure not to miss out on them! :)
So obviously, the talk won’t be about how to build a WebGL game that runs reliably on all platforms; quite the contrary. Of course, there will be segments that show how to improve your rendering today, which I’ve found oddly lacking in existing projects/engines. I wouldn’t want you to go home without being able to apply anything directly, now would I? However, the main focus will be on what the future brings: either currently available through extensions (and hence might only work on a select amount of devices) or what’s being proposed but currently only exists in f.e. OpenGL/DirectX.
Apart from all that…
Not sure if it counts as a sabbatical, but getting back to actual work (I gotsta get paid!) with new knowledge under my belt definitely feels gratifying. And hopefully, it will also lead to more blog posts in which I can actually show running examples ;)