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	<title>Comments on: BSP/PVS released in Away 3.5.0!</title>
	<atom:link href="http://www.derschmale.com/2010/04/22/bsppvs-released-in-away-3-5-0/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.derschmale.com/2010/04/22/bsppvs-released-in-away-3-5-0/</link>
	<description>Flash Platform Experiments</description>
	<lastBuildDate>Sat, 21 Jan 2012 13:12:13 +0000</lastBuildDate>
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		<title>By: Vijay</title>
		<link>http://www.derschmale.com/2010/04/22/bsppvs-released-in-away-3-5-0/comment-page-1/#comment-42842</link>
		<dc:creator>Vijay</dc:creator>
		<pubDate>Wed, 18 May 2011 07:07:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=254#comment-42842</guid>
		<description>Could u please provide the following swc&#039;s?

1) /as3dmod/bin/as3dmod.swc
2) /away3d_fp10/bin/away3d_fp10.swc</description>
		<content:encoded><![CDATA[<p>Could u please provide the following swc&#8217;s?</p>
<p>1) /as3dmod/bin/as3dmod.swc<br />
2) /away3d_fp10/bin/away3d_fp10.swc</p>
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	<item>
		<title>By: Vijay</title>
		<link>http://www.derschmale.com/2010/04/22/bsppvs-released-in-away-3-5-0/comment-page-1/#comment-42841</link>
		<dc:creator>Vijay</dc:creator>
		<pubDate>Wed, 18 May 2011 06:44:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=254#comment-42841</guid>
		<description>Hi,
Q1: 
I download the source and tried to play from flex/flash develop or Flash CS5, but its showing blank screen. 
I don&#039;t have swc of away3d so I am using as files of 3.6 version.

Q2: 
I am getting error (Build canceled Error location rendered in scene) when I tried to build awd project file to my 3ds model in prefeb. 

Could u plz. help out to me.</description>
		<content:encoded><![CDATA[<p>Hi,<br />
Q1:<br />
I download the source and tried to play from flex/flash develop or Flash CS5, but its showing blank screen.<br />
I don&#8217;t have swc of away3d so I am using as files of 3.6 version.</p>
<p>Q2:<br />
I am getting error (Build canceled Error location rendered in scene) when I tried to build awd project file to my 3ds model in prefeb. </p>
<p>Could u plz. help out to me.</p>
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	</item>
	<item>
		<title>By: Joel Anderson</title>
		<link>http://www.derschmale.com/2010/04/22/bsppvs-released-in-away-3-5-0/comment-page-1/#comment-28015</link>
		<dc:creator>Joel Anderson</dc:creator>
		<pubDate>Thu, 13 Jan 2011 05:27:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=254#comment-28015</guid>
		<description>Hey,

I was just searching my name on the web and noticed that you used my thesis to figure out the BSP stuff.  When I was learning the stuff, I found it particularly difficult to find information about this subject... so I&#039;m glad it was helpful.</description>
		<content:encoded><![CDATA[<p>Hey,</p>
<p>I was just searching my name on the web and noticed that you used my thesis to figure out the BSP stuff.  When I was learning the stuff, I found it particularly difficult to find information about this subject&#8230; so I&#8217;m glad it was helpful.</p>
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	</item>
	<item>
		<title>By: David</title>
		<link>http://www.derschmale.com/2010/04/22/bsppvs-released-in-away-3-5-0/comment-page-1/#comment-18492</link>
		<dc:creator>David</dc:creator>
		<pubDate>Sun, 05 Sep 2010 21:12:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=254#comment-18492</guid>
		<description>You can simply import the obj in prefab. When building the bsp tree, it&#039;ll generate the awd for you.</description>
		<content:encoded><![CDATA[<p>You can simply import the obj in prefab. When building the bsp tree, it&#8217;ll generate the awd for you.</p>
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	</item>
	<item>
		<title>By: Elie</title>
		<link>http://www.derschmale.com/2010/04/22/bsppvs-released-in-away-3-5-0/comment-page-1/#comment-18489</link>
		<dc:creator>Elie</dc:creator>
		<pubDate>Sun, 05 Sep 2010 20:57:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=254#comment-18489</guid>
		<description>Ok, so I think I will use Prefab to do it. It seems simpler. But is there a way to change my models format from .obj to .awd?</description>
		<content:encoded><![CDATA[<p>Ok, so I think I will use Prefab to do it. It seems simpler. But is there a way to change my models format from .obj to .awd?</p>
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	<item>
		<title>By: David</title>
		<link>http://www.derschmale.com/2010/04/22/bsppvs-released-in-away-3-5-0/comment-page-1/#comment-17400</link>
		<dc:creator>David</dc:creator>
		<pubDate>Tue, 10 Aug 2010 11:46:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=254#comment-17400</guid>
		<description>Elie: I don&#039;t recommend it (it can take a while and you&#039;d have to wait on every load), but here&#039;s a quick rundown of how it&#039;d work:

1) Load your obj as usual
2) Create a BSP tree builder by calling BSPBuilder.generateBuilder(...); with the options you like (it&#039;ll return an object of type IBSPBuilder)
3) setup listeners on the returned builder (see class BSPBuildEvent)
4) call builder.build(mesh.geometry.faces);
5) on build complete: add the tree (builder.tree) to the stage using the usual addChild();

For multiple meshes, you&#039;ll first have to &quot;bake&quot; their transformations in the vertices and place the faces in one array before passing them to the builder.</description>
		<content:encoded><![CDATA[<p>Elie: I don&#8217;t recommend it (it can take a while and you&#8217;d have to wait on every load), but here&#8217;s a quick rundown of how it&#8217;d work:</p>
<p>1) Load your obj as usual<br />
2) Create a BSP tree builder by calling BSPBuilder.generateBuilder(&#8230;); with the options you like (it&#8217;ll return an object of type IBSPBuilder)<br />
3) setup listeners on the returned builder (see class BSPBuildEvent)<br />
4) call builder.build(mesh.geometry.faces);<br />
5) on build complete: add the tree (builder.tree) to the stage using the usual addChild();</p>
<p>For multiple meshes, you&#8217;ll first have to &#8220;bake&#8221; their transformations in the vertices and place the faces in one array before passing them to the builder.</p>
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		<title>By: Elie Kozah</title>
		<link>http://www.derschmale.com/2010/04/22/bsppvs-released-in-away-3-5-0/comment-page-1/#comment-17364</link>
		<dc:creator>Elie Kozah</dc:creator>
		<pubDate>Mon, 09 Aug 2010 13:52:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=254#comment-17364</guid>
		<description>Hello, I am building a 3D scene using away3d. I am using .obj file format to load the  models. Can you provide a tutorial on how to use the BSP feature without using prefab3d and using .obj models?</description>
		<content:encoded><![CDATA[<p>Hello, I am building a 3D scene using away3d. I am using .obj file format to load the  models. Can you provide a tutorial on how to use the BSP feature without using prefab3d and using .obj models?</p>
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	<item>
		<title>By: David</title>
		<link>http://www.derschmale.com/2010/04/22/bsppvs-released-in-away-3-5-0/comment-page-1/#comment-16456</link>
		<dc:creator>David</dc:creator>
		<pubDate>Tue, 13 Jul 2010 09:12:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=254#comment-16456</guid>
		<description>Dimumurray: It&#039;s a bit hard to explain, but it&#039;s the same for most systems using a pvs. Check out the info on leaks on the Valve Dev Community: http://developer.valvesoftware.com/wiki/Leak</description>
		<content:encoded><![CDATA[<p>Dimumurray: It&#8217;s a bit hard to explain, but it&#8217;s the same for most systems using a pvs. Check out the info on leaks on the Valve Dev Community: <a href="http://developer.valvesoftware.com/wiki/Leak" rel="nofollow">http://developer.valvesoftware.com/wiki/Leak</a></p>
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	<item>
		<title>By: dimumurray</title>
		<link>http://www.derschmale.com/2010/04/22/bsppvs-released-in-away-3-5-0/comment-page-1/#comment-16439</link>
		<dc:creator>dimumurray</dc:creator>
		<pubDate>Mon, 12 Jul 2010 22:44:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=254#comment-16439</guid>
		<description>Could you clarify what you mean by &quot;...your model must be completely sealed&quot;...</description>
		<content:encoded><![CDATA[<p>Could you clarify what you mean by &#8220;&#8230;your model must be completely sealed&#8221;&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: Tweet Tank Away3D and Hype a virtual fish tank populated with Twitter Results and the Code.</title>
		<link>http://www.derschmale.com/2010/04/22/bsppvs-released-in-away-3-5-0/comment-page-1/#comment-14010</link>
		<dc:creator>Tweet Tank Away3D and Hype a virtual fish tank populated with Twitter Results and the Code.</dc:creator>
		<pubDate>Tue, 11 May 2010 04:06:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=254#comment-14010</guid>
		<description>[...] important to note that away3d has spent a significant amount of time to optimize 3d away3d support Binary Space Partitioning. Hopefully in future versions of PreFab we can import .bsp maps that would truly be the cats meow! [...]</description>
		<content:encoded><![CDATA[<p>[...] important to note that away3d has spent a significant amount of time to optimize 3d away3d support Binary Space Partitioning. Hopefully in future versions of PreFab we can import .bsp maps that would truly be the cats meow! [...]</p>
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