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	<title>Comments on: Render Bender v0.1: optimizing my Flash+Pixel Bender workflow</title>
	<atom:link href="http://www.derschmale.com/2009/07/06/render-bender-v01-optimizing-my-flashpixel-bender-workflow/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.derschmale.com/2009/07/06/render-bender-v01-optimizing-my-flashpixel-bender-workflow/</link>
	<description>Flash Platform Experiments</description>
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		<title>By: David</title>
		<link>http://www.derschmale.com/2009/07/06/render-bender-v01-optimizing-my-flashpixel-bender-workflow/comment-page-1/#comment-4341</link>
		<dc:creator>David</dc:creator>
		<pubDate>Tue, 07 Jul 2009 12:18:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=176#comment-4341</guid>
		<description>Thx for the input, Joa!
I used to test my shaders by creating the AS code, but I&#039;d usually become annoyed with it - especially since fe. changing one parameter required a recompile.
I haven&#039;t actually thought of it, but yes, sound would be a great new asset type, it&#039;s typically one of the harder things to preview without, well, actually hearing it :)
I had considered implementing the Graph Language, but at least for now I decided against it and go with something more minimalistic and what I felt intuitive as an ActionScript developer rather than a kernel developer. As it is, the Graph Language is really geared towards image-only applications. It has types such as &quot;image4&quot;, but lacks knowledge of AS types (if you&#039;d like to use a Vector, for instance). In the future, tho, it would definitely be cool to support Graph with some slight modifications, adding bytearray3, vector4, for starters.</description>
		<content:encoded><![CDATA[<p>Thx for the input, Joa!<br />
I used to test my shaders by creating the AS code, but I&#8217;d usually become annoyed with it &#8211; especially since fe. changing one parameter required a recompile.<br />
I haven&#8217;t actually thought of it, but yes, sound would be a great new asset type, it&#8217;s typically one of the harder things to preview without, well, actually hearing it <img src='http://www.derschmale.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
I had considered implementing the Graph Language, but at least for now I decided against it and go with something more minimalistic and what I felt intuitive as an ActionScript developer rather than a kernel developer. As it is, the Graph Language is really geared towards image-only applications. It has types such as &#8220;image4&#8243;, but lacks knowledge of AS types (if you&#8217;d like to use a Vector, for instance). In the future, tho, it would definitely be cool to support Graph with some slight modifications, adding bytearray3, vector4, for starters.</p>
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		<title>By: Joa Ebert</title>
		<link>http://www.derschmale.com/2009/07/06/render-bender-v01-optimizing-my-flashpixel-bender-workflow/comment-page-1/#comment-4338</link>
		<dc:creator>Joa Ebert</dc:creator>
		<pubDate>Tue, 07 Jul 2009 10:38:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=176#comment-4338</guid>
		<description>By the way, for your kernel XML you could support the PixelBender  Graph Language which would be more convinient maybe?</description>
		<content:encoded><![CDATA[<p>By the way, for your kernel XML you could support the PixelBender  Graph Language which would be more convinient maybe?</p>
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		<title>By: Joa Ebert</title>
		<link>http://www.derschmale.com/2009/07/06/render-bender-v01-optimizing-my-flashpixel-bender-workflow/comment-page-1/#comment-4337</link>
		<dc:creator>Joa Ebert</dc:creator>
		<pubDate>Tue, 07 Jul 2009 10:31:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=176#comment-4337</guid>
		<description>I always asked myself on how we could integrate something like this in PBDT.

I came to the conclusion that a simple preview like the toolkit has would work but in most cases you do not want that. Just like in your example, you need a special chain and input. Sound is also a completly different thing and not really doable with the toolkit.

I just dont know how that would integrate into PBDT and into existing ActionScript projects. Because I though always, one would simply run the Flash project to test a shader. Although in that case you always have to setup your code.</description>
		<content:encoded><![CDATA[<p>I always asked myself on how we could integrate something like this in PBDT.</p>
<p>I came to the conclusion that a simple preview like the toolkit has would work but in most cases you do not want that. Just like in your example, you need a special chain and input. Sound is also a completly different thing and not really doable with the toolkit.</p>
<p>I just dont know how that would integrate into PBDT and into existing ActionScript projects. Because I though always, one would simply run the Flash project to test a shader. Although in that case you always have to setup your code.</p>
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		<title>By: wuotr</title>
		<link>http://www.derschmale.com/2009/07/06/render-bender-v01-optimizing-my-flashpixel-bender-workflow/comment-page-1/#comment-4310</link>
		<dc:creator>wuotr</dc:creator>
		<pubDate>Mon, 06 Jul 2009 13:53:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=176#comment-4310</guid>
		<description>I think this is a really good approach... Nice job &#039;Der Schmale&#039;! ;-)</description>
		<content:encoded><![CDATA[<p>I think this is a really good approach&#8230; Nice job &#8216;Der Schmale&#8217;! <img src='http://www.derschmale.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Spiri</title>
		<link>http://www.derschmale.com/2009/07/06/render-bender-v01-optimizing-my-flashpixel-bender-workflow/comment-page-1/#comment-4304</link>
		<dc:creator>Spiri</dc:creator>
		<pubDate>Mon, 06 Jul 2009 11:51:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=176#comment-4304</guid>
		<description>Tsss... Zomaar vanop z&#039;n werk zijn blog zitten updaten......</description>
		<content:encoded><![CDATA[<p>Tsss&#8230; Zomaar vanop z&#8217;n werk zijn blog zitten updaten&#8230;&#8230;</p>
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