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	<title>Comments on: Introducing Stok3d &#8211; More FP10 3D+Pixel Bender shading</title>
	<atom:link href="http://www.derschmale.com/2009/06/08/introducing-stok3d-more-fp10-3dpixel-bender-shading/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.derschmale.com/2009/06/08/introducing-stok3d-more-fp10-3dpixel-bender-shading/</link>
	<description>Flash Platform Experiments</description>
	<lastBuildDate>Wed, 10 Mar 2010 20:08:21 +0000</lastBuildDate>
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		<title>By: 3D Fractals (Ray-traced with Flash) &#124; Neuro Productions</title>
		<link>http://www.derschmale.com/2009/06/08/introducing-stok3d-more-fp10-3dpixel-bender-shading/comment-page-1/#comment-11410</link>
		<dc:creator>3D Fractals (Ray-traced with Flash) &#124; Neuro Productions</dc:creator>
		<pubDate>Mon, 08 Feb 2010 12:37:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=161#comment-11410</guid>
		<description>[...] that, I used a Pixel Bender filter (from Stok3D by David Lenaerts) to add phong shading to the [...]</description>
		<content:encoded><![CDATA[<p>[...] that, I used a Pixel Bender filter (from Stok3D by David Lenaerts) to add phong shading to the [...]</p>
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		<title>By: Nex</title>
		<link>http://www.derschmale.com/2009/06/08/introducing-stok3d-more-fp10-3dpixel-bender-shading/comment-page-1/#comment-7786</link>
		<dc:creator>Nex</dc:creator>
		<pubDate>Sat, 31 Oct 2009 19:12:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=161#comment-7786</guid>
		<description>is it jus me or my comments aren&#039;t being submitted?</description>
		<content:encoded><![CDATA[<p>is it jus me or my comments aren&#8217;t being submitted?</p>
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		<title>By: David</title>
		<link>http://www.derschmale.com/2009/06/08/introducing-stok3d-more-fp10-3dpixel-bender-shading/comment-page-1/#comment-3311</link>
		<dc:creator>David</dc:creator>
		<pubDate>Thu, 11 Jun 2009 09:00:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=161#comment-3311</guid>
		<description>Peter: Those examples looks fantastic! It&#039;s a good example that sometimes, 2D looks better (and faster) than 3D :)

dVyper: Thanks. I think cpu-wise limits can be reached quite quickly. It&#039;s very tempting to go overboard with these kinds of effects, especially since chaining together some filters can be very nice but intensive!</description>
		<content:encoded><![CDATA[<p>Peter: Those examples looks fantastic! It&#8217;s a good example that sometimes, 2D looks better (and faster) than 3D <img src='http://www.derschmale.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>dVyper: Thanks. I think cpu-wise limits can be reached quite quickly. It&#8217;s very tempting to go overboard with these kinds of effects, especially since chaining together some filters can be very nice but intensive!</p>
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		<title>By: Dynamic text with phong shading using Stok3d &#124; sakri rosenstrom blog</title>
		<link>http://www.derschmale.com/2009/06/08/introducing-stok3d-more-fp10-3dpixel-bender-shading/comment-page-1/#comment-3264</link>
		<dc:creator>Dynamic text with phong shading using Stok3d &#124; sakri rosenstrom blog</dc:creator>
		<pubDate>Tue, 09 Jun 2009 10:52:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=161#comment-3264</guid>
		<description>[...] Yesterday David DerSchmale Lenaerts released Stok3d into the wild. When he showed me the demos, I immediately felt (you guessed it) STOKED! [...]</description>
		<content:encoded><![CDATA[<p>[...] Yesterday David DerSchmale Lenaerts released Stok3d into the wild. When he showed me the demos, I immediately felt (you guessed it) STOKED! [...]</p>
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		<title>By: dVyper</title>
		<link>http://www.derschmale.com/2009/06/08/introducing-stok3d-more-fp10-3dpixel-bender-shading/comment-page-1/#comment-3260</link>
		<dc:creator>dVyper</dc:creator>
		<pubDate>Tue, 09 Jun 2009 08:39:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=161#comment-3260</guid>
		<description>Very impressive. I wonder what the limits are to the use of these features...</description>
		<content:encoded><![CDATA[<p>Very impressive. I wonder what the limits are to the use of these features&#8230;</p>
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		<title>By: Peter Strømberg</title>
		<link>http://www.derschmale.com/2009/06/08/introducing-stok3d-more-fp10-3dpixel-bender-shading/comment-page-1/#comment-3259</link>
		<dc:creator>Peter Strømberg</dc:creator>
		<pubDate>Tue, 09 Jun 2009 08:26:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=161#comment-3259</guid>
		<description>Great! Normal maps are a fantastic concept aren&#039;t they, and your lighting models look really convincing.
I tried making a Pixel Bender shader for normal mapping, turning 2D images into 3D, when light is applied. http://www.videometry.net/ARdemo/normalMapper.html (I too was stoked that this actually worked :) 

and animated... http://www.videometry.net/ARdemo/shirty.html</description>
		<content:encoded><![CDATA[<p>Great! Normal maps are a fantastic concept aren&#8217;t they, and your lighting models look really convincing.<br />
I tried making a Pixel Bender shader for normal mapping, turning 2D images into 3D, when light is applied. <a href="http://www.videometry.net/ARdemo/normalMapper.html" rel="nofollow">http://www.videometry.net/ARdemo/normalMapper.html</a> (I too was stoked that this actually worked <img src='http://www.derschmale.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
<p>and animated&#8230; <a href="http://www.videometry.net/ARdemo/shirty.html" rel="nofollow">http://www.videometry.net/ARdemo/shirty.html</a></p>
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		<title>By: David</title>
		<link>http://www.derschmale.com/2009/06/08/introducing-stok3d-more-fp10-3dpixel-bender-shading/comment-page-1/#comment-3258</link>
		<dc:creator>David</dc:creator>
		<pubDate>Tue, 09 Jun 2009 08:10:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=161#comment-3258</guid>
		<description>Makc: First of all, don&#039;t worry. The GPL License is most likely only temporary while this project is still in an experimental phase and going to be redistributed under a more permissive license. &quot;No one can use them&quot; is a pretty strange claim. You can redistribute and modify it as long as you provide the source and don&#039;t change the license, which is exactly what I&#039;d like at this point - people experimenting with it in a purely open source context.</description>
		<content:encoded><![CDATA[<p>Makc: First of all, don&#8217;t worry. The GPL License is most likely only temporary while this project is still in an experimental phase and going to be redistributed under a more permissive license. &#8220;No one can use them&#8221; is a pretty strange claim. You can redistribute and modify it as long as you provide the source and don&#8217;t change the license, which is exactly what I&#8217;d like at this point &#8211; people experimenting with it in a purely open source context.</p>
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		<title>By: makc</title>
		<link>http://www.derschmale.com/2009/06/08/introducing-stok3d-more-fp10-3dpixel-bender-shading/comment-page-1/#comment-3245</link>
		<dc:creator>makc</dc:creator>
		<pubDate>Mon, 08 Jun 2009 22:30:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=161#comment-3245</guid>
		<description>on the unrelated note, what&#039;s the difference between publishing sources under gpl and not publishing sources? noone can use them either way.</description>
		<content:encoded><![CDATA[<p>on the unrelated note, what&#8217;s the difference between publishing sources under gpl and not publishing sources? noone can use them either way.</p>
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		<title>By: David</title>
		<link>http://www.derschmale.com/2009/06/08/introducing-stok3d-more-fp10-3dpixel-bender-shading/comment-page-1/#comment-3238</link>
		<dc:creator>David</dc:creator>
		<pubDate>Mon, 08 Jun 2009 18:01:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=161#comment-3238</guid>
		<description>Thx all!
Piergiorgio: I think it&#039;s safe to say that Wick3d is buried ;) I learned from it what I wanted to learn and as such it was time to move on. This is especially for FP10 native 3D.

David: Well, if you combine several DisplayObjects with different rotational settings etc, I guess it could work, but probably not as well as the shader effects in Away3D or in (upcoming) Papervision X, which are much more suited for mesh work.

Rothrock: It needs 10.0.22. It seems some Pixel Bender implementation bugs were fixed since some previous versions.</description>
		<content:encoded><![CDATA[<p>Thx all!<br />
Piergiorgio: I think it&#8217;s safe to say that Wick3d is buried <img src='http://www.derschmale.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  I learned from it what I wanted to learn and as such it was time to move on. This is especially for FP10 native 3D.</p>
<p>David: Well, if you combine several DisplayObjects with different rotational settings etc, I guess it could work, but probably not as well as the shader effects in Away3D or in (upcoming) Papervision X, which are much more suited for mesh work.</p>
<p>Rothrock: It needs 10.0.22. It seems some Pixel Bender implementation bugs were fixed since some previous versions.</p>
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	<item>
		<title>By: Rothrock</title>
		<link>http://www.derschmale.com/2009/06/08/introducing-stok3d-more-fp10-3dpixel-bender-shading/comment-page-1/#comment-3236</link>
		<dc:creator>Rothrock</dc:creator>
		<pubDate>Mon, 08 Jun 2009 16:19:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=161#comment-3236</guid>
		<description>I really like your posts. Unfortunately I can&#039;t see most of your demos. It says that Flash 10 is required and asks if I want to install it. I&#039;ve got 10.0.2.54 installed.</description>
		<content:encoded><![CDATA[<p>I really like your posts. Unfortunately I can&#8217;t see most of your demos. It says that Flash 10 is required and asks if I want to install it. I&#8217;ve got 10.0.2.54 installed.</p>
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