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	<title>Comments on: Return of the ripples! Shallow water simulation with Pixel Bender.</title>
	<atom:link href="http://www.derschmale.com/2009/04/23/return-of-the-ripples-shallow-water-simulation-with-pixel-bender/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.derschmale.com/2009/04/23/return-of-the-ripples-shallow-water-simulation-with-pixel-bender/</link>
	<description>Flash Platform Experiments</description>
	<lastBuildDate>Sat, 21 Jan 2012 13:12:13 +0000</lastBuildDate>
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		<title>By: 宇都宮ウエブ制作所&#187; ブログアーカイブ &#187; FlashのひよこがPixel Benderではじめる並列処理入門 前編</title>
		<link>http://www.derschmale.com/2009/04/23/return-of-the-ripples-shallow-water-simulation-with-pixel-bender/comment-page-1/#comment-52639</link>
		<dc:creator>宇都宮ウエブ制作所&#187; ブログアーカイブ &#187; FlashのひよこがPixel Benderではじめる並列処理入門 前編</dc:creator>
		<pubDate>Mon, 05 Sep 2011 16:45:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=128#comment-52639</guid>
		<description>[...] 具体的にはこちらのソースをほとんどの部分で使用しています。 [...]</description>
		<content:encoded><![CDATA[<p>[...] 具体的にはこちらのソースをほとんどの部分で使用しています。 [...]</p>
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		<title>By: Xavi Colomer</title>
		<link>http://www.derschmale.com/2009/04/23/return-of-the-ripples-shallow-water-simulation-with-pixel-bender/comment-page-1/#comment-30616</link>
		<dc:creator>Xavi Colomer</dc:creator>
		<pubDate>Fri, 04 Feb 2011 17:00:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=128#comment-30616</guid>
		<description>I tried to put your code on a flash project and I got this error.

var _rippler:ShallowWaterContainer;
_rippler = new ShallowWaterContainer(512, 512, 200, 200);

ArgumentError: Error #2004: One of the parameters is invalid.
	at flash.display::ShaderData/_setByteCode()
	at flash.display::ShaderData()
	at flash.display::Shader/set byteCode()
	at flash.display::Shader()
	at com.derschmale.utils::PBImageMapper()
	at com.derschmale.fluids::ShallowWaterContainer()
	at DiabloDock_fla::DraggableVideoBall_2/frame1()


Any suggestion?</description>
		<content:encoded><![CDATA[<p>I tried to put your code on a flash project and I got this error.</p>
<p>var _rippler:ShallowWaterContainer;<br />
_rippler = new ShallowWaterContainer(512, 512, 200, 200);</p>
<p>ArgumentError: Error #2004: One of the parameters is invalid.<br />
	at flash.display::ShaderData/_setByteCode()<br />
	at flash.display::ShaderData()<br />
	at flash.display::Shader/set byteCode()<br />
	at flash.display::Shader()<br />
	at com.derschmale.utils::PBImageMapper()<br />
	at com.derschmale.fluids::ShallowWaterContainer()<br />
	at DiabloDock_fla::DraggableVideoBall_2/frame1()</p>
<p>Any suggestion?</p>
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	<item>
		<title>By: Kevin Maeda</title>
		<link>http://www.derschmale.com/2009/04/23/return-of-the-ripples-shallow-water-simulation-with-pixel-bender/comment-page-1/#comment-16450</link>
		<dc:creator>Kevin Maeda</dc:creator>
		<pubDate>Tue, 13 Jul 2010 05:43:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=128#comment-16450</guid>
		<description>This is the part I was after :

http://www.graphicsinterface.org/proceedings/1996/FosterMetaxas/

Thanks.</description>
		<content:encoded><![CDATA[<p>This is the part I was after :</p>
<p><a href="http://www.graphicsinterface.org/proceedings/1996/FosterMetaxas/" rel="nofollow">http://www.graphicsinterface.org/proceedings/1996/FosterMetaxas/</a></p>
<p>Thanks.</p>
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	</item>
	<item>
		<title>By: David</title>
		<link>http://www.derschmale.com/2009/04/23/return-of-the-ripples-shallow-water-simulation-with-pixel-bender/comment-page-1/#comment-16406</link>
		<dc:creator>David</dc:creator>
		<pubDate>Mon, 12 Jul 2010 09:21:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=128#comment-16406</guid>
		<description>Kevin: Thanks! The algorithm on which this was based was an adaptation of the fluid sim used in a watercolour experiment: http://www.derschmale.com/2009/02/16/flash-watercolour-simulation-using-pixelbender/
The watercolour experiment was based on this paper: http://grail.cs.washington.edu/projects/watercolor/paper_small.pdf</description>
		<content:encoded><![CDATA[<p>Kevin: Thanks! The algorithm on which this was based was an adaptation of the fluid sim used in a watercolour experiment: <a href="http://www.derschmale.com/2009/02/16/flash-watercolour-simulation-using-pixelbender/" rel="nofollow">http://www.derschmale.com/2009/02/16/flash-watercolour-simulation-using-pixelbender/</a><br />
The watercolour experiment was based on this paper: <a href="http://grail.cs.washington.edu/projects/watercolor/paper_small.pdf" rel="nofollow">http://grail.cs.washington.edu/projects/watercolor/paper_small.pdf</a></p>
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		<title>By: Kevin Maeda</title>
		<link>http://www.derschmale.com/2009/04/23/return-of-the-ripples-shallow-water-simulation-with-pixel-bender/comment-page-1/#comment-16283</link>
		<dc:creator>Kevin Maeda</dc:creator>
		<pubDate>Fri, 09 Jul 2010 16:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=128#comment-16283</guid>
		<description>This is so interesting. Well done David ! Do you have a link to a paper describing this algorithm/implementation by any chance ?</description>
		<content:encoded><![CDATA[<p>This is so interesting. Well done David ! Do you have a link to a paper describing this algorithm/implementation by any chance ?</p>
]]></content:encoded>
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	<item>
		<title>By: David</title>
		<link>http://www.derschmale.com/2009/04/23/return-of-the-ripples-shallow-water-simulation-with-pixel-bender/comment-page-1/#comment-12279</link>
		<dc:creator>David</dc:creator>
		<pubDate>Wed, 10 Mar 2010 10:15:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=128#comment-12279</guid>
		<description>I have no problem with it being used in a commercial project. I don&#039;t even have a donation system in place, since I&#039;m more than happy with a little credit nod :-)</description>
		<content:encoded><![CDATA[<p>I have no problem with it being used in a commercial project. I don&#8217;t even have a donation system in place, since I&#8217;m more than happy with a little credit nod <img src='http://www.derschmale.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Franz</title>
		<link>http://www.derschmale.com/2009/04/23/return-of-the-ripples-shallow-water-simulation-with-pixel-bender/comment-page-1/#comment-12239</link>
		<dc:creator>Franz</dc:creator>
		<pubDate>Mon, 08 Mar 2010 14:26:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=128#comment-12239</guid>
		<description>Super, I had found that link but not had the time yet to implement your stuff according to that method... will let you know how it goes, I can then post u back the code, just that I won&#039;t be working with standard Flash loaders because I need to integrate this into a bigger framework which has custom loading classes already... so I guess it&#039;s not much use to most people.

Right now I just want to show the effect, I&#039;m not even sure if it will work with my graphics but if it does, what&#039;s your position on commercial use? Would be more than happy to donate etc, but obviously want to check back with you first!

Great work and looking forward to having a bit more time to surf through your experiments, pixelbender is one of those things I&#039;ve been meaning to play with for ages, but then there&#039;s always one more SimpleButton or TweenMax to go :-)</description>
		<content:encoded><![CDATA[<p>Super, I had found that link but not had the time yet to implement your stuff according to that method&#8230; will let you know how it goes, I can then post u back the code, just that I won&#8217;t be working with standard Flash loaders because I need to integrate this into a bigger framework which has custom loading classes already&#8230; so I guess it&#8217;s not much use to most people.</p>
<p>Right now I just want to show the effect, I&#8217;m not even sure if it will work with my graphics but if it does, what&#8217;s your position on commercial use? Would be more than happy to donate etc, but obviously want to check back with you first!</p>
<p>Great work and looking forward to having a bit more time to surf through your experiments, pixelbender is one of those things I&#8217;ve been meaning to play with for ages, but then there&#8217;s always one more SimpleButton or TweenMax to go <img src='http://www.derschmale.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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	<item>
		<title>By: David</title>
		<link>http://www.derschmale.com/2009/04/23/return-of-the-ripples-shallow-water-simulation-with-pixel-bender/comment-page-1/#comment-12197</link>
		<dc:creator>David</dc:creator>
		<pubDate>Sat, 06 Mar 2010 11:21:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=128#comment-12197</guid>
		<description>Franz: Sure, that&#039;s a perfectly valid way to work with pbjs. They&#039;re doing the same thing here: http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WSB5D89F6A-065F-4b18-A163-D42190DB7ABE.html</description>
		<content:encoded><![CDATA[<p>Franz: Sure, that&#8217;s a perfectly valid way to work with pbjs. They&#8217;re doing the same thing here: <a href="http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WSB5D89F6A-065F-4b18-A163-D42190DB7ABE.html" rel="nofollow">http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WSB5D89F6A-065F-4b18-A163-D42190DB7ABE.html</a></p>
]]></content:encoded>
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	<item>
		<title>By: Franz</title>
		<link>http://www.derschmale.com/2009/04/23/return-of-the-ripples-shallow-water-simulation-with-pixel-bender/comment-page-1/#comment-12182</link>
		<dc:creator>Franz</dc:creator>
		<pubDate>Fri, 05 Mar 2010 20:23:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=128#comment-12182</guid>
		<description>Hey David,

Sweet effect... I&#039;m trying to include the code into a framework to use the effect in a flash piece, but am having a problem using the EMBED statements since I do not compile with the Flex framework. Currently my strategy is to load the pbj&#039;s at runtime and then fill the new Shader() calls you make with a ByteArray of the relevant loaded pbj... Does this sound reasonable?

Thanks,
Franz</description>
		<content:encoded><![CDATA[<p>Hey David,</p>
<p>Sweet effect&#8230; I&#8217;m trying to include the code into a framework to use the effect in a flash piece, but am having a problem using the EMBED statements since I do not compile with the Flex framework. Currently my strategy is to load the pbj&#8217;s at runtime and then fill the new Shader() calls you make with a ByteArray of the relevant loaded pbj&#8230; Does this sound reasonable?</p>
<p>Thanks,<br />
Franz</p>
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		<title>By: Multitouch Ripple Effect (Screencast) &#171; MultiTouchup.com</title>
		<link>http://www.derschmale.com/2009/04/23/return-of-the-ripples-shallow-water-simulation-with-pixel-bender/comment-page-1/#comment-10247</link>
		<dc:creator>Multitouch Ripple Effect (Screencast) &#171; MultiTouchup.com</dc:creator>
		<pubDate>Wed, 06 Jan 2010 17:58:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=128#comment-10247</guid>
		<description>[...] David&#8217;s Blog post and the source for his flash [...]</description>
		<content:encoded><![CDATA[<p>[...] David&#8217;s Blog post and the source for his flash [...]</p>
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