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	<title>Comments on: Verlet + Newton + FP10 = Cloth Simulation</title>
	<atom:link href="http://www.derschmale.com/2009/02/25/verlet-newton-fp10-cloth-simulation/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.derschmale.com/2009/02/25/verlet-newton-fp10-cloth-simulation/</link>
	<description>Flash Platform Experiments</description>
	<lastBuildDate>Sat, 21 Jan 2012 13:12:13 +0000</lastBuildDate>
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	<item>
		<title>By: David</title>
		<link>http://www.derschmale.com/2009/02/25/verlet-newton-fp10-cloth-simulation/comment-page-1/#comment-38691</link>
		<dc:creator>David</dc:creator>
		<pubDate>Wed, 13 Apr 2011 08:57:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=63#comment-38691</guid>
		<description>Albert: Not really, the implementation of the Verlet physics only uses 1 iteration for performance, to keep the distances between connections correct (and as such not deforming the cloth), more iterations would be necessary but it could easily get too slow.</description>
		<content:encoded><![CDATA[<p>Albert: Not really, the implementation of the Verlet physics only uses 1 iteration for performance, to keep the distances between connections correct (and as such not deforming the cloth), more iterations would be necessary but it could easily get too slow.</p>
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	<item>
		<title>By: Albert</title>
		<link>http://www.derschmale.com/2009/02/25/verlet-newton-fp10-cloth-simulation/comment-page-1/#comment-38604</link>
		<dc:creator>Albert</dc:creator>
		<pubDate>Tue, 12 Apr 2011 15:29:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=63#comment-38604</guid>
		<description>Hi,

is there any way to increase the falling velocity without &quot;damaging&quot; the final shape of the cloth? I&#039;ve tryied chaging the _gravity var, but somehow this seems to modify the final width of the cloth... Thank you!</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>is there any way to increase the falling velocity without &#8220;damaging&#8221; the final shape of the cloth? I&#8217;ve tryied chaging the _gravity var, but somehow this seems to modify the final width of the cloth&#8230; Thank you!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David</title>
		<link>http://www.derschmale.com/2009/02/25/verlet-newton-fp10-cloth-simulation/comment-page-1/#comment-38449</link>
		<dc:creator>David</dc:creator>
		<pubDate>Mon, 11 Apr 2011 11:09:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=63#comment-38449</guid>
		<description>Claudio: You can probably achieve that by removing any special cases using &quot;if (y == 0)&quot; in the class Curtains.as. I don&#039;t think the results will be very spectacular, though :)</description>
		<content:encoded><![CDATA[<p>Claudio: You can probably achieve that by removing any special cases using &#8220;if (y == 0)&#8221; in the class Curtains.as. I don&#8217;t think the results will be very spectacular, though <img src='http://www.derschmale.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: claudio</title>
		<link>http://www.derschmale.com/2009/02/25/verlet-newton-fp10-cloth-simulation/comment-page-1/#comment-38094</link>
		<dc:creator>claudio</dc:creator>
		<pubDate>Fri, 08 Apr 2011 10:46:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=63#comment-38094</guid>
		<description>hi,

is it possible to NOT FIX the top!?
i need a simulation like DRAG CLOTH FROM A TABLE ...

would be great to get some hints ;)
cheers
claudio</description>
		<content:encoded><![CDATA[<p>hi,</p>
<p>is it possible to NOT FIX the top!?<br />
i need a simulation like DRAG CLOTH FROM A TABLE &#8230;</p>
<p>would be great to get some hints <img src='http://www.derschmale.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
cheers<br />
claudio</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JAB</title>
		<link>http://www.derschmale.com/2009/02/25/verlet-newton-fp10-cloth-simulation/comment-page-1/#comment-19820</link>
		<dc:creator>JAB</dc:creator>
		<pubDate>Sun, 03 Oct 2010 15:38:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=63#comment-19820</guid>
		<description>@Sander :

var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete);
loader.load(new URLRequest(&quot;your image.jpg&quot;));

function onComplete(e:Event)
{
         //-- and there is your bitmap...
         var bmp:Bitmap = loader.content as Bitmap;
}</description>
		<content:encoded><![CDATA[<p>@Sander :</p>
<p>var loader:Loader = new Loader();<br />
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete);<br />
loader.load(new URLRequest(&#8220;your image.jpg&#8221;));</p>
<p>function onComplete(e:Event)<br />
{<br />
         //&#8211; and there is your bitmap&#8230;<br />
         var bmp:Bitmap = loader.content as Bitmap;<br />
}</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sander</title>
		<link>http://www.derschmale.com/2009/02/25/verlet-newton-fp10-cloth-simulation/comment-page-1/#comment-11935</link>
		<dc:creator>sander</dc:creator>
		<pubDate>Thu, 25 Feb 2010 17:48:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=63#comment-11935</guid>
		<description>Hi :)
Did anyone successfully imported this into CS4 yet?
I&#039;m not sure how to do this using my own BitMapData.

Thanks for your help!

Sander&#039;</description>
		<content:encoded><![CDATA[<p>Hi <img src='http://www.derschmale.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Did anyone successfully imported this into CS4 yet?<br />
I&#8217;m not sure how to do this using my own BitMapData.</p>
<p>Thanks for your help!</p>
<p>Sander&#8217;</p>
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	</item>
	<item>
		<title>By: David</title>
		<link>http://www.derschmale.com/2009/02/25/verlet-newton-fp10-cloth-simulation/comment-page-1/#comment-11109</link>
		<dc:creator>David</dc:creator>
		<pubDate>Tue, 02 Feb 2010 09:05:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=63#comment-11109</guid>
		<description>Mr King: Sure you can. You might want to get rid of the line &quot;import __AS3__.vec.Vector;&quot; in Curtains.as (it&#039;s a Flex Builder 3 issue using FP10 Vectors). Just extract everything from the CurtainsDemo function in the main class and use your own BitmapData.</description>
		<content:encoded><![CDATA[<p>Mr King: Sure you can. You might want to get rid of the line &#8220;import __AS3__.vec.Vector;&#8221; in Curtains.as (it&#8217;s a Flex Builder 3 issue using FP10 Vectors). Just extract everything from the CurtainsDemo function in the main class and use your own BitmapData.</p>
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	</item>
	<item>
		<title>By: Mr King</title>
		<link>http://www.derschmale.com/2009/02/25/verlet-newton-fp10-cloth-simulation/comment-page-1/#comment-10987</link>
		<dc:creator>Mr King</dc:creator>
		<pubDate>Sun, 31 Jan 2010 01:48:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=63#comment-10987</guid>
		<description>Can I use this somehow in Flash CS4?? Im just a flash CS4  user for a few years now and never attempted to try Flex..  Can someone please give me some advice because thank</description>
		<content:encoded><![CDATA[<p>Can I use this somehow in Flash CS4?? Im just a flash CS4  user for a few years now and never attempted to try Flex..  Can someone please give me some advice because thank</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David</title>
		<link>http://www.derschmale.com/2009/02/25/verlet-newton-fp10-cloth-simulation/comment-page-1/#comment-8294</link>
		<dc:creator>David</dc:creator>
		<pubDate>Sun, 15 Nov 2009 08:05:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=63#comment-8294</guid>
		<description>Hamid: It&#039;s not supported, but you could easily hack it in. In the method &quot;findClosestPoint&quot; within the &quot;if (dist &lt; minDist) {&quot; block, you could add:
u = i*_bitmapData.width;
v = j*_bitmapData.height;

That should give you the bitmapData&#039;s coordinates of the vertex you&#039;re dragging.</description>
		<content:encoded><![CDATA[<p>Hamid: It&#8217;s not supported, but you could easily hack it in. In the method &#8220;findClosestPoint&#8221; within the &#8220;if (dist < minDist) {&#8221; block, you could add:<br />
u = i*_bitmapData.width;<br />
v = j*_bitmapData.height;</p>
<p>That should give you the bitmapData&#8217;s coordinates of the vertex you&#8217;re dragging.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hamid</title>
		<link>http://www.derschmale.com/2009/02/25/verlet-newton-fp10-cloth-simulation/comment-page-1/#comment-8289</link>
		<dc:creator>hamid</dc:creator>
		<pubDate>Sun, 15 Nov 2009 07:41:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=63#comment-8289</guid>
		<description>Hello David , thanks for writing this nice code

I have a question : how I can find the original position of dragged vertex like that u and v properties of TestPoint2D method in ViewPort3D class in Papervision3D ?</description>
		<content:encoded><![CDATA[<p>Hello David , thanks for writing this nice code</p>
<p>I have a question : how I can find the original position of dragged vertex like that u and v properties of TestPoint2D method in ViewPort3D class in Papervision3D ?</p>
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