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	<title>Comments on: HDR Lighting in FP10 (+ Away3D)</title>
	<atom:link href="http://www.derschmale.com/2009/01/13/hdr-lighting-in-fp10-away3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.derschmale.com/2009/01/13/hdr-lighting-in-fp10-away3d/</link>
	<description>Flash Platform Experiments</description>
	<lastBuildDate>Wed, 10 Mar 2010 20:08:21 +0000</lastBuildDate>
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		<title>By: desgraci</title>
		<link>http://www.derschmale.com/2009/01/13/hdr-lighting-in-fp10-away3d/comment-page-1/#comment-740</link>
		<dc:creator>desgraci</dc:creator>
		<pubDate>Sat, 07 Mar 2009 13:44:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=38#comment-740</guid>
		<description>lol, all my work transcoding, now it&#039;s for nothing :..(, now, if they got that in away3d, do i have to pay for using the code in my business???</description>
		<content:encoded><![CDATA[<p>lol, all my work transcoding, now it&#8217;s for nothing :..(, now, if they got that in away3d, do i have to pay for using the code in my business???</p>
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	<item>
		<title>By: David</title>
		<link>http://www.derschmale.com/2009/01/13/hdr-lighting-in-fp10-away3d/comment-page-1/#comment-707</link>
		<dc:creator>David</dc:creator>
		<pubDate>Tue, 03 Mar 2009 21:12:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=38#comment-707</guid>
		<description>Be sure you&#039;re not calling new on anything but a class. This type of vague errors can occur runtime when you&#039;re not strongly typing your variables, so the compiler cannot catch it.</description>
		<content:encoded><![CDATA[<p>Be sure you&#8217;re not calling new on anything but a class. This type of vague errors can occur runtime when you&#8217;re not strongly typing your variables, so the compiler cannot catch it.</p>
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	<item>
		<title>By: desgraci</title>
		<link>http://www.derschmale.com/2009/01/13/hdr-lighting-in-fp10-away3d/comment-page-1/#comment-706</link>
		<dc:creator>desgraci</dc:creator>
		<pubDate>Tue, 03 Mar 2009 20:51:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=38#comment-706</guid>
		<description>D: You don’t need the FP10 branch for Away3D, you can just use normal version just as well (in fact, the HDR works on any DisplayObject, it’s not limited to 3D or Away3D in particular).

You were right the new error was because the version, with the old fashion np ^^. Now i only got the white scene with the logo (yippie at least something), that brings me memories when i was starting :D, checked

D: Make sure you’re not adding the View3D to the stage before adding it to the view, 

in the initEngine() i dont add the scene, checked

D: set the brightnessThreshold, exposure and blur properties of the HDR class, 

(view, 0.5, 1, 40), checked

D: and finally call hdr.render(); This last step is important and should be called any time your view changes.

something like this i think...
function onEnterFrame(event:Event):void
{
	camera.hover();  
	view.render();
	hdr.render();
}


uff, after all that i still get one last message, 

TypeError: Error #1007:Tried to create an instance in a no constructor type at HDR();

to be honest i havent sleep, so if someone knows how to fix ill appreciate it, brain collapsed for now...</description>
		<content:encoded><![CDATA[<p>D: You don’t need the FP10 branch for Away3D, you can just use normal version just as well (in fact, the HDR works on any DisplayObject, it’s not limited to 3D or Away3D in particular).</p>
<p>You were right the new error was because the version, with the old fashion np ^^. Now i only got the white scene with the logo (yippie at least something), that brings me memories when i was starting <img src='http://www.derschmale.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> , checked</p>
<p>D: Make sure you’re not adding the View3D to the stage before adding it to the view, </p>
<p>in the initEngine() i dont add the scene, checked</p>
<p>D: set the brightnessThreshold, exposure and blur properties of the HDR class, </p>
<p>(view, 0.5, 1, 40), checked</p>
<p>D: and finally call hdr.render(); This last step is important and should be called any time your view changes.</p>
<p>something like this i think&#8230;<br />
function onEnterFrame(event:Event):void<br />
{<br />
	camera.hover();<br />
	view.render();<br />
	hdr.render();<br />
}</p>
<p>uff, after all that i still get one last message, </p>
<p>TypeError: Error #1007:Tried to create an instance in a no constructor type at HDR();</p>
<p>to be honest i havent sleep, so if someone knows how to fix ill appreciate it, brain collapsed for now&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: David</title>
		<link>http://www.derschmale.com/2009/01/13/hdr-lighting-in-fp10-away3d/comment-page-1/#comment-705</link>
		<dc:creator>David</dc:creator>
		<pubDate>Tue, 03 Mar 2009 20:03:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=38#comment-705</guid>
		<description>Hi Desgraci,

Sorry for the late reply, I&#039;ve been busy :)
You don&#039;t need the FP10 branch for Away3D, you can just use normal version just as well (in fact, the HDR works on any DisplayObject, it&#039;s not limited to 3D or Away3D in particular). Make sure you&#039;re not adding the View3D to the stage before adding it to the view, set the brightnessThreshold, exposure and blur properties of the HDR class, and finally call hdr.render(); This last step is important and should be called any time your view changes.

Hope that helps! :)
Cheers,
David</description>
		<content:encoded><![CDATA[<p>Hi Desgraci,</p>
<p>Sorry for the late reply, I&#8217;ve been busy <img src='http://www.derschmale.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
You don&#8217;t need the FP10 branch for Away3D, you can just use normal version just as well (in fact, the HDR works on any DisplayObject, it&#8217;s not limited to 3D or Away3D in particular). Make sure you&#8217;re not adding the View3D to the stage before adding it to the view, set the brightnessThreshold, exposure and blur properties of the HDR class, and finally call hdr.render(); This last step is important and should be called any time your view changes.</p>
<p>Hope that helps! <img src='http://www.derschmale.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Cheers,<br />
David</p>
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	<item>
		<title>By: desgraci</title>
		<link>http://www.derschmale.com/2009/01/13/hdr-lighting-in-fp10-away3d/comment-page-1/#comment-704</link>
		<dc:creator>desgraci</dc:creator>
		<pubDate>Tue, 03 Mar 2009 19:55:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=38#comment-704</guid>
		<description>i mean:
function HDR():void
{
hdr = new HDRContainer(view);
addChild(hdr);
return;
}
where view is the View3D defined in the example of the living legend of Rob...</description>
		<content:encoded><![CDATA[<p>i mean:<br />
function HDR():void<br />
{<br />
hdr = new HDRContainer(view);<br />
addChild(hdr);<br />
return;<br />
}<br />
where view is the View3D defined in the example of the living legend of Rob&#8230;</p>
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	</item>
	<item>
		<title>By: desgraci</title>
		<link>http://www.derschmale.com/2009/01/13/hdr-lighting-in-fp10-away3d/comment-page-1/#comment-703</link>
		<dc:creator>desgraci</dc:creator>
		<pubDate>Tue, 03 Mar 2009 19:53:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=38#comment-703</guid>
		<description>somebody? im using the svn of the flash 10, the flex 3.0 and trying to make the same exmaple, ilet me show u:   &quot;...I just added the HDRContainer class to the stage....&quot; ok i go with import com.derschmale.hdr.*; after that
&quot;...., setting the View3D as the target, and voila&quot; i use 

function HDR():void
        {
            hdr = new HDRContainer();
            addChild(hdr);
            return;
        }
but the errors keeps coming... the last one i got was in abstractrendersession.as, not found the time or its not an variable in runtime compilation:vector, so i said WTF?, sorry im lost in this example can plis someone help me out?</description>
		<content:encoded><![CDATA[<p>somebody? im using the svn of the flash 10, the flex 3.0 and trying to make the same exmaple, ilet me show u:   &#8220;&#8230;I just added the HDRContainer class to the stage&#8230;.&#8221; ok i go with import com.derschmale.hdr.*; after that<br />
&#8220;&#8230;., setting the View3D as the target, and voila&#8221; i use </p>
<p>function HDR():void<br />
        {<br />
            hdr = new HDRContainer();<br />
            addChild(hdr);<br />
            return;<br />
        }<br />
but the errors keeps coming&#8230; the last one i got was in abstractrendersession.as, not found the time or its not an variable in runtime compilation:vector, so i said WTF?, sorry im lost in this example can plis someone help me out?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: desgraci</title>
		<link>http://www.derschmale.com/2009/01/13/hdr-lighting-in-fp10-away3d/comment-page-1/#comment-697</link>
		<dc:creator>desgraci</dc:creator>
		<pubDate>Mon, 02 Mar 2009 17:11:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=38#comment-697</guid>
		<description>mmhhh, i wa strying to make it work in flash cs4 (AS3) with an array of textures, but no luck yet implementing ur functions... can i have some light? (or a code in pure as ^^)</description>
		<content:encoded><![CDATA[<p>mmhhh, i wa strying to make it work in flash cs4 (AS3) with an array of textures, but no luck yet implementing ur functions&#8230; can i have some light? (or a code in pure as ^^)</p>
]]></content:encoded>
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	<item>
		<title>By: foreground</title>
		<link>http://www.derschmale.com/2009/01/13/hdr-lighting-in-fp10-away3d/comment-page-1/#comment-445</link>
		<dc:creator>foreground</dc:creator>
		<pubDate>Mon, 19 Jan 2009 11:29:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=38#comment-445</guid>
		<description>It was not clear why with flat shading Rob&#039;s demo slow down )</description>
		<content:encoded><![CDATA[<p>It was not clear why with flat shading Rob&#8217;s demo slow down )</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David</title>
		<link>http://www.derschmale.com/2009/01/13/hdr-lighting-in-fp10-away3d/comment-page-1/#comment-427</link>
		<dc:creator>David</dc:creator>
		<pubDate>Thu, 15 Jan 2009 11:31:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=38#comment-427</guid>
		<description>It can be used that way, especially in photography (since you have the opportunity to capture an image with different exposures). However, an important aspect of HDR in real-time is the bloom effect, which I wanted to emphasize for this experiment (I only work with brightness in this case). By tweaking the parameters, you can create different results tho.</description>
		<content:encoded><![CDATA[<p>It can be used that way, especially in photography (since you have the opportunity to capture an image with different exposures). However, an important aspect of HDR in real-time is the bloom effect, which I wanted to emphasize for this experiment (I only work with brightness in this case). By tweaking the parameters, you can create different results tho.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: makc</title>
		<link>http://www.derschmale.com/2009/01/13/hdr-lighting-in-fp10-away3d/comment-page-1/#comment-425</link>
		<dc:creator>makc</dc:creator>
		<pubDate>Thu, 15 Jan 2009 11:14:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=38#comment-425</guid>
		<description>This http://en.wikipedia.org/wiki/High_dynamic_range_imaging#Exposure_examples sums it up better than I can</description>
		<content:encoded><![CDATA[<p>This <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging#Exposure_examples" rel="nofollow">http://en.wikipedia.org/wiki/High_dynamic_range_imaging#Exposure_examples</a> sums it up better than I can</p>
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