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	<title>Comments on: Smoke simulation using Pixel Bender</title>
	<atom:link href="http://www.derschmale.com/2008/12/09/smoke-simulation-using-pixel-bender/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.derschmale.com/2008/12/09/smoke-simulation-using-pixel-bender/</link>
	<description>Flash Platform Experiments</description>
	<lastBuildDate>Sat, 21 Jan 2012 13:12:13 +0000</lastBuildDate>
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		<title>By: David</title>
		<link>http://www.derschmale.com/2008/12/09/smoke-simulation-using-pixel-bender/comment-page-1/#comment-25891</link>
		<dc:creator>David</dc:creator>
		<pubDate>Thu, 23 Dec 2010 11:12:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=31#comment-25891</guid>
		<description>Marius: In SmokeBitmapData::update, you could replace the three copyChannel lines by:

fillRect(rect, 0xffffff);
copyChannel(_flowData, _rect, _origin, BitmapDataChannel.BLUE, BitmapDataChannel.ALPHA);

and in the constructor (SmokeBitmapData::SmokeBitmapData), replace the &quot;false&quot; in the super(...) call by true.

Hope that helps!</description>
		<content:encoded><![CDATA[<p>Marius: In SmokeBitmapData::update, you could replace the three copyChannel lines by:</p>
<p>fillRect(rect, 0xffffff);<br />
copyChannel(_flowData, _rect, _origin, BitmapDataChannel.BLUE, BitmapDataChannel.ALPHA);</p>
<p>and in the constructor (SmokeBitmapData::SmokeBitmapData), replace the &#8220;false&#8221; in the super(&#8230;) call by true.</p>
<p>Hope that helps!</p>
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	<item>
		<title>By: marius</title>
		<link>http://www.derschmale.com/2008/12/09/smoke-simulation-using-pixel-bender/comment-page-1/#comment-25602</link>
		<dc:creator>marius</dc:creator>
		<pubDate>Mon, 20 Dec 2010 13:58:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=31#comment-25602</guid>
		<description>how do you replace that black background with something transparent?</description>
		<content:encoded><![CDATA[<p>how do you replace that black background with something transparent?</p>
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	<item>
		<title>By: Smoke dynamics in Pixel Bender - part II &#124; Der Schmale - David Lenaerts's blog</title>
		<link>http://www.derschmale.com/2008/12/09/smoke-simulation-using-pixel-bender/comment-page-1/#comment-302</link>
		<dc:creator>Smoke dynamics in Pixel Bender - part II &#124; Der Schmale - David Lenaerts's blog</dc:creator>
		<pubDate>Tue, 23 Dec 2008 01:33:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=31#comment-302</guid>
		<description>[...] « Home  &#171; Smoke simulation using Pixel Bender [...]</description>
		<content:encoded><![CDATA[<p>[...] « Home  &laquo; Smoke simulation using Pixel Bender [...]</p>
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	<item>
		<title>By: David</title>
		<link>http://www.derschmale.com/2008/12/09/smoke-simulation-using-pixel-bender/comment-page-1/#comment-281</link>
		<dc:creator>David</dc:creator>
		<pubDate>Thu, 11 Dec 2008 19:26:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=31#comment-281</guid>
		<description>Haha you&#039;ve got a point ;) But with smoke, the source doesn&#039;t tend to jump around a lot. It can be made to look different however, by tweaking some settings. Also, the smoke is scaled up in this case, to create larger patches (and improve performance), so scaling it down would probably look better :)</description>
		<content:encoded><![CDATA[<p>Haha you&#8217;ve got a point <img src='http://www.derschmale.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  But with smoke, the source doesn&#8217;t tend to jump around a lot. It can be made to look different however, by tweaking some settings. Also, the smoke is scaled up in this case, to create larger patches (and improve performance), so scaling it down would probably look better <img src='http://www.derschmale.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: foreground</title>
		<link>http://www.derschmale.com/2008/12/09/smoke-simulation-using-pixel-bender/comment-page-1/#comment-280</link>
		<dc:creator>foreground</dc:creator>
		<pubDate>Thu, 11 Dec 2008 17:38:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.derschmale.com/?p=31#comment-280</guid>
		<description>Hi David, your smoke is ugly ))). I looked it with FP10. It looks normally with static mouse position, but with moving mouse the smoke has quadratized form )). I sent mail for you with some text.</description>
		<content:encoded><![CDATA[<p>Hi David, your smoke is ugly ))). I looked it with FP10. It looks normally with static mouse position, but with moving mouse the smoke has quadratized form )). I sent mail for you with some text.</p>
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